XDECAL™ ****User-guide


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Getting started

Basics

Popup

Shader Editor

Decal Gizmo

Decal Palette

Default Material Library

Decal Assets & Texture Library

Tutorials

Changelog

Testimonials ◤◢

Additional info

Table of contents

Shader Editor


Some features related to the Decal Popup are available in the Shader Editor:

XDECAL™ Tab


The XDECAL™ tab in the sidebar will contain the related UI controls from the Decal Popup for the active material.

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XDECAL™ Submenu


The XDECAL™ submenu in the right-click (context) menu also provides the following utilities:

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Node Settings

Node Settings. Shows a dialog which allows you to set up the active node's main properties (which can then be accessed in the Decal Popup), and some additional settings.

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Attribute: Select

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Attribute: Select - Shows a list of valid custom properties, gathered from all the objects that use the active material or node group. Clicking on a list item would set the corresponding property name as the attribute name of the selected Attribute nodes.

Attribute: Defaults

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Attribute: Defaults - Shows a dialog which allows you to edit default values of the selected Attribute nodes. This value will be used by the addon to automatically initialize custom object properties on decals when they are instantiated.

Attribute: Value

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Attribute: Value - Shows a dialog which helps you to set up the active Attribute node and the custom properties on objects which use the active material or node group. If the attribute type is not Object or Instancer, it will be switched to Instancer, and if the attribute name was empty, the node's default values will also be overwritten