XDECAL™ ****User-guide


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Getting started

Basics

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Shader Editor

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Decal Palette

Default Material Library

Decal Assets & Texture Library

Tutorials

Changelog

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Additional info

Table of contents

Tutorials


Useful tips


Making a custom prototype material


Prerequisites

Image nodes

Texture coordinates

Exposing the parameters

Per-object attributes

Advanced mixing (for decal embedding)

Adding your own material library


When you have a .blend file with properly prepared prototype materials, you can add it to the list of material library locations by:

  1. Clicking on the gear button next to the material selector in the Decal Import settings
  2. Clicking on the + button in the popup
  3. In the dialog that opens, paste the path to the .blend file with your materials and click OK
  4. The materials from that file will now appear in the list of prototype materials

Untitled

Testimonial